Slot machine simulation java program

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The program should randomly select a word from this list three times and display all three of the words. If the number is 0 the selected word is cherries: if the numbers is 1, the selected word is Oranges and so forth.

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To select a word, the program will generate a random number in the range of 0 through 5. Use an array to store this list of images Instead of displaying images, the program will randomly select a word from the following list:Ĭherries, Oranges, Plums, Bells, Melons, Bars When the program runs, it should do the following:Īsks the user to enter the amount of money he or she wants to enter into the slot machine as a bet. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user.Ĭreate a program that simulates a slot machine. The slot machine then displays a set of random images. A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button).

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